If you missed it, well you missed a hell of a good time. The SotA team did a wonderful job of answering questions, showcasing art for the game and answering questions for the entire 24 entires they were held hostage in the SotA studios and forced to work. Did I mention there was almost a continual stream of shots they were drinking? And not rubbish either, some top shelf grog.
I was able to watch a major portion of the fun even thought I wasn’t around for the deep night action. There was a flurry of activity at the end and I raised my pledge (yet again) to help reach the $2 million mark. But hey, it’s a Lord British game and that’s worth spending money on.
I have to say, I’ve never seen a dev team approach a game like these guys are. I’ve never seen that level of interaction with the public before. This goes far beyond simply wanted some people to test a game and file some bugs. They truly want people to offer up ideas, suggestions, feedback and they want to know what works and what doesn’t. Hell, they even want user submitted art to blend into the game. This really is turning into a game by and for the people. And that’s one of the driving factors that pushed me to keep upping my level of support. I want to be a part of that action. I want to watch these guys mold and shape this game based on user input.
I don’t know if there was a “best” moment to the whole event, other than the big finale where the shots flowed quite freely, but watching Stephen draw art for the game was very fun to watch. He has a very relaxed and soothing style like Bob Ross. He also was very informative on how he approaches making art and he uses colors and textures to build a scene. That was very fun to watch.
So the community pushed WAY beyond the $1 million mark and even edged beyond the $2 million mark. I think that says a lot for the passion driving this game. But now the real work begins. Everything we’ve seen so far has been nothing more than concepts and mockups. Now they have to start building the real game. Soon the developer forums will open and for those who have pledged enough there will be weekly and monthly meetings to talk about what they have planned (if I heard correctly) and solicit feedback.
The drunken madness has come to an end and it’s time to get down to some real work.I can’t wait to see what the next phase of this operation is going to be.
More brilliant musings about my adventures in New Britannia
- The 24 hour lockin continues and Shroud of the Avatar passes the $1.8M pledge mark!
- Kickstarter in the rearview mirror, Shroud of the Avatar on the horizon
- Tune in for the 24 hour lockdown with the Lord British and the Shroud of the Avatar Devs
- Shroud of the Avatar passed $1.9 million
- Pen of the Avatar – 6/4/2013
- So we can keep upgrading our pledges for a full year?
- Watching Shroud of the Avatar take shape
- Special Dev Hangout 7/8/2013 with Live Gameplay Demo – 6PM CST
- Braemar gets an Arena and Lord British pops in for tea
- More levels and more items for the last few hours of the pledge drive