This episode of Pen of the Avatar was perhaps the biggest behind the scenes look at how are is done digitally. Stephen with the help of Lord British, began work on a character we will meet in the game. He sits on a throne of bones and once defeated we may be able to add that same chair to the decor of our house. Who is this character and what is his story? Well, for now, that will have to wait. We’re focus on the chair and how Stephen brings it into the game using Photoshop.

Multiple layers are used to mask, darken, highlight, erase and even duplicate different portions of the image. As you can see below, it goes from a rough outline with skill head and horns to a more defined shape where you can see the spine snaking down the side in the S-Curve that Stephen has spoken of repeatedly.

It was riveting and Stephen makes it look so easy. Your eye is focused on the cursor and what movements he’s making. Then, before you know it, the curve of that spin is visible and give definition to the whole piece. I don’t think I’ve ever seen the community so quiet.

Stephen also walked through how the drawbridge was put together, from the very simple block concept, to adding lighting, adding siege damage, the chains for the drawbridge, the colors of the sky and clouds, highlight for each of the towers and ultimately the players themselves. For those who want to see how concepting is done and what an image goes through in order to be in the game, this is a must see!

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More brilliant musings about my adventures in New Britannia

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