For this week Stephen showed a couple more pieces from The Hairy Man who’s been diligently making game assets. And they look pretty damn cool. I’m not quite sure where the guillotine fits into the game, but the fact Stephen says it’s already going into the game has me intrigued. Just imagine walking into that town!

Anyway, the order of the day was Spiders. The main discussion focus on using the same asset to make multiple monsters. Stephen explained that monsters in the game were like chess pieces. The most common monster would be the “pawn”. You will see them everywhere and they will have a certain attack. Next will be the Rook, which is a variation on the same monster with better abilities. Next comes the Knight who is ever more power. And finally the Bishop and Queen, which each iteration having more powers, more abilities, higher hitpoints.

To be honest, I’d never really sat down and thought about it that way. Now that Stephen has said it, it makes perfect sense. This is obviously something we’ve seen in Diablo. You make your way through the “minions” until you come across the “boss” of the minions who is the same style, but has accents that make it look different. For example, the boss character were red, or blue and had a staff or sword in their hand. It seems to simple now.

Stephen was a flurry of motion as he worked to create the “bishop” piece to complete his lineup. This would be a slightly larger version of the spider, which human like face, large whip like mandibles and some side fangs or teeth that would bite at the player.

He’s actually a nasty looking piece of work and depending on the scale they use for the game, this thing will scare the hell out of you when you come across it.

Stephen did make an interesting comment, and I agree it would be badass in the game. What if spiders attacked from the walls or even hung from the ceiling on their web? You would inevitably have to use range weapons to get it, but just the look and feel of room like that would be amazing and gross. Swinging at a spider like a piñata would be hilarious, that is of course unless the spider had venom, which of course so many of them do.

It was a very quite and fascinating hour and right at the end Stephen gave a very quick overview of how a spider would be turned into framework and animated in the game. It’s definitely worth watching!

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More brilliant musings about my adventures in New Britannia

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