I’ve been reading the Forum posts and the “new” overland map seems to be causing some confusions because it doesn’t feel like we have a clear picture of how it’s supposed to work and what it’s supposed to do.
I think it’s an interesting “gimmick” and harkens back to the days of the Cloth Map, but I don’t feel I understand how it works. As it stand, if it’s just a map to get to certain “waypoints” then it doesn’t do much for me. There are easier ways to navigate towns than clicking different points on the road and watching the banner move. It’s sort of like we jump from a 3D world to a boardgame.
If there is another point to the map, such as the chance encounters with animals, monsters, merchants or the ability to follow caravans or other players then it might be kind of neat. Since I have no idea how it works, I don’t know if I like it or not. There are easier ways to pick your next location, but if leaving town at night and traveling the map under cover of darkness hints at unknown danger. With the further you go increasing that chance, then it could be kind of neat.
I’m more confused by it than anything.
More brilliant musings about my adventures in New Britannia
- Shroud of the Avatar Release 11 Stays Open for a Few More Days
- New Tiers, New Levels, Stretch Goals and Release 6 Re-Opens
- Dev Hangout with Chris Spears and Richard Garriott
- Thoughts and Impressions of Shroud of the Avatar Release 5
- Hangout of the Avatar – 6-21-2013
- How will Emotes advance the game?
- So what is there to do in Shroud of the Avatar Release 12? Quest Spoilers
- Shroud of the Avatar Release 10 has finally leveled out
- Two schools of player, Ultima versus Ultima Online
- Dev Update – Achievements
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