For the past few weeks, I have been working on and building up my skills. While not gifted in Blades, Air and Fire, like Alley and Oba, I have put together a small barrage of tactics that might afford the opportunity to keep me out of harm’s way.
With that in mind, I felt mildly confident that I can set out into the world and help the citizenry of the realm with their troubles. To see how I fair, I mingled with the great unwashed of Soltown and put things to right as best I could. I’m not sure what Geof is going to do with that blade other than spike himself in an undesirable place, but it’s not for me to question. He wanted an iron blade and was willing to pay for it, so off I went. I also decided to rescue a child and bring back some trinkets belonging to a grieving widow. I even smited some zombies while I was out and about town.
That being settled, I checked in with Stanley who asked me to courier a letter over to Captain Cugel in Ardoris. Hmm, that’s tricky business with control points that must be negotiated. I had on my fighting pants so I figured it was worth a try.
I met little resistance in my travels and made it to Ardoris and Cugel in short order. I stopped several times along the way for ale and snacks, not to mention the removal of pesky rocks that always seem to find a way into my boots. A skeleton tried to interrupt my lunch, but was dispatched by my Air Elemental. She breaks wind with the best of them!
After meeting with Cugel and watching him file my hand delivered report in the rubbish, I was encouraged to speak with Lord Siranto and Lady Khasi. Now I’m all for helping a damsel in distress, especially when there is the exchange of coinage, but marriage counseling just isn’t my métier. This is sticky business and I may not be the best tactician for the job.
But Cugel was persistent, so off I went. It went as well as expected with Khasi blaming Siranto, Siranto blaming Khasi and me looking for a pub that served fish and chips. I left with an earful, pinched a lovely pewter goblet that might come in handy later and met with Min Liang Tan who said we should rendezvous in the Tower of the Shuttered Eye. Can’t we discuss matters at the pub? It’s perfectly safe over there. I hear they have a bard, with something called Dubstep Lute. It sounds pretty neat.
Min, would have none of it and I met up with him in the tower. Of course, I had to slash my way through the zombies and undead that line the stinky pathways of the swamp. And when I met up with Min, our assignation ended like so many do when I’m involved, with the undead sweeping in to break up the fun and the walls, floor and ceiling on fire. It was a cacophony of chaos and I was lucky to survive. Min was yelling all manner of crazy gibberish, but with all the noise and smoke inhalation, his words meant nothing to me.
Amidst the fire and burning undead, I took the opportunity to sneak to the top. I was rewarded with a duel by an angry mage. Turns out he was protecting some ore, which I summarily took. I figured with a tower this big and ominous, something worthwhile had to be at the top. It’s certainly not for the view.
With few options available, I went back to Khasi and Siranto who bid me to work with a spirit-talker. That gave me pause as they work with the undead. Very little good comes from conversations with the undead. And so it was that I ended up going to the Necropolis to gain and audience with Nyx and Thanatos. They are of few words, but I got the gist that some sort of power struggle is in play. Some naysayer by the name of Anapa is causing a stir and Thanatos wanted me to visit the decayed and haunted ruins of Midras. Ruin? Haunted? Undead? Does everyone need to meet in a dilapidated crypt rather discussing matters over mutton and ale?
And if I recall my history correctly, some less than savory deeds took place in Midras. There were some Obsidian shenanigans taking place over there. I’m not entirely sure that’s the best place for someone of my skill set to end up.
It seems treachery abounds in the world of the undead and I set off, back through the control point and over to Midras. I hesitate to enter due to the combative nature of the town. I believe I will need to rest, reconnoiter and then steal inside under the cover of darkness. I’m not fully versed in my final destination, but the spirit-talker and I will endeavor to locate Anapa, or a minion, smooth some ill feelings and perhaps do some negotiating. If that fails, the sword is coming out and so is the ring of fire.
So, this is the Necropolis. Looks pretty dangerous. You sure you don’t want to go first?
Those mushrooms… they hypnotize me…
Good heavens, what the devil is that?
Good evening! Thanatos, thanks for taking the time out from whatever you do down here to meet me. This is a pretty nice chamber of horrors you’ve got going on down here. You’re not going to steal my soul are you?
Ok, you get full marks for being both ominous and scary. Any chance I could borrow that axe of yours? I think I could settle a few scores with that.
More brilliant musings about my adventures in New Britannia
- Ardoris holds many secrets – SotA Release 10
- Ardoris holds many quests and a lot left to discover – SotA Release 10
- More Quests and Epic Battles in Shroud of the Avatar Release 11
- Shroud of the Avatar Release 10 has finally leveled out
- The Crypt of the Avatar in the Midras Ruins
- So what is there to do in Shroud of the Avatar Release 12? Quest Spoilers
- A look around Ardoris with a dash of B&E on the side
- Summer Camp Fun in the North Brightbone Woods
- The Necropolis is Coming! Shroud of the Avatar Release 15
- Dungeon Run, Shipments of Ale, Books in the Wild