Come gather round my friends. Sit by the fire and have a hearty mug of ale. Let me regale you with a tale of deception, treachery, lies, deceit, vanity and ego. It happened right here, in these lands, not that many years ago…
Like so many others, I had huge excitement over Shroud of the Avatar and joined the Kickstarter campaign without hesitation. I was a big fan of the Ultima series, with Ultima III, IV, and V being my personal favorites. They were interesting and unique for their time, and great single player adventure games.
Ah, the joys of playing single player games on the Apple II.
The Kickstarter had the startup atmosphere with the community getting a glimpse behind the scenes of the people making the game, the studio, and key players. It felt very close knit and kept the excitement going.
Of course, the more people that joined Kickstarter, the more outrageous the promises of what the game could deliver. If you give us money, we’ll give you this…
But still, in game the pledges. In game the stretch goals.
Finally, there was much rejoicing as the campaign not only met the goal, but doubled it.
The game was going to be massive. It was going to be an epic experience, pulling in the best elements of previous Ultima’s and bringing in MMO specific mechanics.
Then reality set in.
When we got the first build it was clear that Garriott and his team had no idea what they were doing. This wasn’t a game close to completion with the Kickstarter money bringing in the final touches and server machines powerful enough to host everyone. No, what we got was an absolutely, hardly playable, not even ready to be called a demo, alpha build.
It was hot garbage.
Make no mistake, I know how software is developed. I’ve been on teams building apps and websites from the ground up. Shroud was a mess.
The combat mechanics were terrible. The NPCs were dead and lifeless. None of the quests made sense. The story was non-existent. There wasn’t a shred of cohesion in what they were building.
During that Kickstarter, it really came across that Shroud was a year away from completion, and the main area of work was the backend, to put the O in MMO. That was clearly not the case as they obviously didn’t have a line of code written before starting Kickstarter.
Ok fine, there was a misunderstanding and Shroud needs more work before it’s complete. We were placated with an inside look at the studio, design session, and Live Stream talking about how great the game was and how much progress they’d made. The team used smoke and mirrors and the promise of “rare” hats to keep people from taking up pitchforks.
Those hats are “rares” and will be worth something one day. Don’t lawyer me bro.
Make no mistake, they were still raking in money through monthly telethons, each one pulling in around $100k. And the more you donated, the more ridiculous shit you got!
It became obvious that Shroud was willing to sell anything to anyone for a price-bigger plots of land, towns, pets, plants, clothes, dyes, and real world money for digital houses.
They were now spending all their time making these damn trinkets instead of the game.
Meanwhile, the Shroud community forum began to grow and became a toxic cesspool. People complained about everything. What they didn’t complain about, they argued over. Every comment was turned into a debate. Every question was answered a litany of requests for justification.
Along with the constant, petty bickering, it was obvious there were favorites, and the more money you handed over, the better treatment you got. The game direction clearly changed because certain people handed over sacks of cash. It basically became the “whale” problem.
That aside, everyone in the forum wanted “their” game. They put in money so they should get certain mechanics, abilities, or the story should be shaped a certain way. When they didn’t get their way, they stomped their feet and went on childish tirades. Hundreds of forum posts either started with or ended with, “This breaks my immersion.”
It took years to get to a persistent world where progress would be saved and character development wouldn’t be wiped out. And then the endless, mind numbing grind began.
The “skill tree” is a convoluted mess where it would take real life days to grind levels to gain a 0.1% increase. It was also obvious they didn’t think through the level progression and thousands of people, myself included, obtained dozens of Grand Master, Level 100 skills before hitting the end of episode 1.
From the days of old, Level 99 was the pinnacle, making you an unbeatable force. It was actually an Int issue where the next level would be 00 again. There was nothing more to learn, no new skills to max, you had it all.
Not in Shroud, they just added Level 101, and said screw the GM moniker. So, by the end of Episode 5, your character is level 500? 600? Grand Poobah Uber Master +3?
It took 8 years to develop Episode 1, the amount of time they originally said it would take to release the entire series, Episodes 1-5. That’s 8 years of development to create 40 hours of game play. I don’t see how this game could be completed in 40 hours without cheating, help, or, knowing all the items ahead of time. It’s too vague and far too grinding.
Reality was, people had invested over 2000 hours in Episode 1 and had completely destroyed the game mechanics. They’d taken so long to get the game out, players crashed into every ceiling. Their stats were off the charts. They maxed everything, with devastating results.
Well, just fix the problem by adding creatures that are 100x stronger. Give it 50,000hp and call the problem solved. Nice scaling and balance.
Further, in those 8 years, the game was nothing like the Kickstarter marketing. Most ideas had to be scrapped because they didn’t think the idea through before speaking. Conversely, some rewards were so shit they didn’t last 10 minutes.
Take the Founders Armor, where players would get a head start by having upgraded weapons and armor. That armor was so marginal as to be useful for about 10 minutes before being put aside and never used again.
Haha! A normal sword has a damage of 3, this magnificent Founder Sword has a damage of 4! Although it does swing slower so you’ll take more damage by using it.
Other ideas turned out to be a total disaster. One simple point, the dead and useless property vendors.
If you pledge at this level you get your own tax free vendor to sell all your fabulous goods!
Oh, that will be so cool!
Except it’s pointless. Vendors can’t see merchandise from other vendors, and there is no centralized list, so you have to check each one individually. Unless I specifically stumble on your plot of land, and take the time to look at what your vendor is selling, I will never see what you have for sale.
This is one example among dozens of ideas that totally flopped when they tried to implement them in a system they never ironed out.
The community driven economy is the biggest folly and greatest downfall of Shroud. It’s an interesting idea, and players being able to craft the best weapons sounds quite tempting. However, when you go up against characters that are levels about you and you defeat them to get a reward of shoddy sword, you get kind of pissed at the game.
Since you can’t find player loot, the game needs to generate some decent ideas to keep people interested and grinding. It doesn’t, so the game is an Epic Fail in the loot department.
What was one of the main draws to Diablo and Diablo II? People would happily grind for days in the quest for epic loot.
The game was sold on Kickstarter with 1% of an idea of what the game would become with everything else being added by the seat of their pants.
It’s also obvious the game has no development or story direction. Story elements were added all left and right, then left for dead. Characters were introduced, never to be written about again. Story ideas were presented then forgotten. Quest lines totally fizzled with one dead end idea after another, not to mention story elements that contradict each other.
Yes, history is written by the winners, and you can have contradicting story elements, but this is piss poor and sloppy writing, not the use of clever historical viewpoints.
Garriott and Starr felt they could turn over the story elements to the community by throwing out the term sandbox. They got Tracy Hickman to get the ball rolling, but where is he now? He spewed out that first Blade of the Avatar book, another bungled pledge reward by the way, and then distanced himself from Shroud.
We’ll give you this limited edition, expertly bound, keepsake book. Nevermind, here’s a PDF, that’s close enough.
You can place items on the ground, it’s a sandbox!
You can write it books and make your own adventures so we don’t have to!
You can write your own NPC dialog, because we don’t know how!
The story and dialog that did make it into Shroud was atrocious. It was broken, had missing links, plot holes, copy/paste errors, didn’t respond correctly, or concluded the wrong way. All this despite using a tool, Inkle, that’s been used to develop other story driven games by studios that know what they’re doing.
That’s part of the problem, even though Portalarium was using off the shelf dev tools that have been used to make hundreds of other games, nothing worked correctly for Shroud. Hundreds of games use Unity, except Shroud can’t make it work. Inkle is used in dozens of games, even ones published at the same time as Shroud, but they can’t make it work. It’s good enough for you guys to follow the docs and write stories and make awesome adventures, but it’s not working for the main story.
Along with that, they hired people that were cheap rather than good. This dev team, including and especially Garriott, don’t have the chops or design skills to make an RPG let alone MMORPG.
They aren’t using tools, they’re doing everything by hand. Building worlds in other games takes minutes, even seconds, using procedures and algorithms. Shroud devs place items on a grid, block by block. I’ll make a volcano by placing every rock by hand!
Let’s also note that Garriott is rehashing tropes from 20 years ago. He’s stealing obvious elements from movies and TV, like he did when he was 18. In the 80s that was middle funny, even eccentric. Now it looks cheap and cliche as hell.
On top of that, the game puzzles, which have now become the staple when they run out of ideas, don’t make any sense. You come across something in the game and literally stop in your tracks and ask, “Why the hell would anyone build something this stupid?”
None of the puzzles are clever, interesting, or fun either. All you have to do is look at the end game quest against a dragon that reads off riddles stolen from the Internet. It’s pathetic.
In reality, Shroud of the Avatar is a total shit show. It’s a game cobbled together without direction or leadership. It’s a game that’s collapsed under the ego, pedantic behavior, and squabbling of its developers and community. Everyone wanted their game element implemented and threw a fit when it didn’t happen. It’s a game of broken promises behind the catchphrase of, “Don’t lawyer me bro.”
Here we are 10 years later, so let’s take a tally.
I would say 95% of the original backers of the game, people like me, have left Shroud and did so years ago. That void has not been filled by new players.
Almost the entire original team, including Garriott himself, have left.
Neither Garriott’s name nor Lord British appear.
The game and all assets have been transferred like a dirty diaper.
Portalarium doesn’t exist, and some documents suggest maybe it never did.
Even at Free to Play, no one is playing.
In summary, there is no reason to care about Shroud of the Avatar. There is nothing unique, interesting, or innovative in anything they’ve brought to the table. It’s a dull and boring game with over complicated mechanics that drive people to rage quit. It’s not even an adventure game, it’s Medieval Sims, and a lackluster ripoff of that. There’s nothing to make you care about the game, the characters, or the story. Hell, I doubt people can even explain what the story of Shroud is.
At this point, I play the game for less than 10 minutes a month, the amount of time it takes to log into the slow ass servers, wait for the graphics to render, pay the property rent and wait for the funds to show up. I have no interest or patience to play any longer. And as you can tell from my stories, I have an in-game town and multiple properties, all of which cost me a small fortune.
I could literally write a book on how bad this game is, all the flaws, all the pointless design decisions. In fact, I wouldn’t be surprised if someone does. Through the Moongate was close, but wimped out before dealing with Shroud.
I should have bought a Mac Studio instead.
When Shroud was announced, it was the talk of the Internet. The gaming sites flocked to cover this new chapter in the tale of Ultima. Fan sites by the hundreds popped up with people discussing the game, showing off videos, and showcasing their towns.
Today, they’re all offline. That’s the legacy for Shroud of the Avatar and Richard Garriott.
As I said before, I will never support Richard Garriott in any business venture. He has ruined his reputation, proven he is a terrible business manager, that the debacle of Tabula Rasa really was his fault, and he’s taken a giant shit all over his Ultima legacy. Plus, he’s ripped off tens of thousands of people and won’t miss a wink of sleep.
Nevermore!
More brilliant musings about my adventures in New Britannia
- Richard Garriott is back with Shroud of the Avatar: Forsaken Virtues
- Just a week left to pledge support for Shroud of the Avatar
- End of the line
- Wondering about the SotA story? Progress has been made! Dev Hangout for 4/30 will feature Tracy Hickman and Richard Garriott talking about the story
- Watching Shroud of the Avatar take shape
- I’ve upped my pledge for Shroud of the Avatar
- New Stretch Goals Revealed for Shroud of the Avatar
- MMORPG.Com talks with Starr Long about his return to Shroud of the Avatar
- Two schools of player, Ultima versus Ultima Online
- Kickstarter in the rearview mirror, Shroud of the Avatar on the horizon
The time has come to say farewell
This site was spun up ten years ago during the original Kickstater Campaign for Shroud of the Avatar to support the game, showcase its development, and chronicle my own adventures.
I invested a lot of time and money into the game and this writing project. In the beginning, I had a great time penning my own tales to fill in the gaps for the missing game story. My little avatar completely missed the obvious and exaggerated the esoteric, always on the wrong path and a dozen steps away from greatness.
He did meet some great people, and did have some grand adventures. He also had some pretty awesome rooftop parties and hot tub diving. He even managed to use the business end of a powerful sword and lay down some smiting.
However, time passes. Things change.
Shroud is a total disappointment and complete train wreck.
In these 10 years I’ve managed to write hundreds of adventures, while Shroud has managed to put out a half baked, bug ridden Episode 1. An equally, disjointed and convoluted Episode 2 is in the works, but that is for other people to grind through.
Since there hasn’t been a new story in two years, it’s pretty obvious I’ve abandoned the game just like thousands of others have.
It’s sad really, and a hard lesson, but, I will never support another game or project by Charlatan Garriott or his “Don’t lawyer me bro” cronies.
That aside, the clock is ticking. At the end of the month the site will step through the moongate and enter the Afterlife, as keeping the site running is a pointless endeavor.
Thanks for hanging out, and I hope you’ve had a bit of a laugh at my musings. I thought a few of them were pretty good.
More brilliant musings about my adventures in New Britannia
- I’ve upped my pledge for Shroud of the Avatar
- Shroud of the Avatar gets the Green Light
- The Virtues of Shroud of the Avatar – A Dev Hangout
- My final thoughts on Shroud of the Avatar
- Community Resources and Destinations for Shroud of the Avatar
- Watching Shroud of the Avatar take shape
- Dev Hangout – Chris Spears, Richard Garriott – PvP and PvE
- A quick note from Dallas Snell – All tiers above the new Edelmann tier (Knights, Barons, etc.) will inherit the rewards from both the Edelmann tier and the Citizen tier
- Kickstarter in the rearview mirror, Shroud of the Avatar on the horizon
- Wondering about the SotA story? Progress has been made! Dev Hangout for 4/30 will feature Tracy Hickman and Richard Garriott talking about the story
Realizing that strength and agility are always in need of improvement, Alley has assembled a magnificent complex to hone these fundamental skills. It is both diabolical in it’s layout and ingenuity and a sight to behold for it’s artistic stylings.
But, let not the symmetry fool you. My first few trials ended in savage miscalculations regarding angle and distance.
In my mind’s eye, my cat-like reflexes would allow me to traverse the angled pillar with enviable dexterity. Then, with the power of Dash, I would propel myself over the chasm like a bird in flight. I would land with nary a sound, roll to absorb the impact, and resume my stride with the grace of the lynx. Rounding the corner, I would move through the obstacles like a smooth and deadly serpent.
In my defense, it’s exceedingly difficult to maintain footing on that narrow stone surface. That decline is far steeper than it first appears, and the momentum gained is a bit fierce. Further, rounding a corner at full sprint sounds spectacular, but presents it’s own perils and the drop to the ground is significant.
While not making excuses, the grass and soil were wet, or at least damp, lingering morning dew to be sure, which hindered my navigational prowess and put me on a direct course with the cherry blossom. A lovely tree to look at, but it’s branches and trunk are not to be trifled with and render quite a punch. That tree needs to be classified as hardwood.
The stone cart added an extra element of danger I had not anticipated. It took the impact like a stalwart champion. So did I. Although I’m sure it wasn’t dizzy and unable to focus in the aftermath.
We learn from our mistakes! However, I only wish I wasn’t such a slow study.
What do we have here?
Ah, I see what you’ve done Alley. An agility course full of tricky obstacles to test the skill and nerve of many an adventurer.
The stone cart I see. Quite a crafty hurdle to overcome. Very well! I accept this challenge. And with Llama looking on as adjudicator, I shall set down a magnificent time of completion!
More brilliant musings about my adventures in New Britannia
- Beware the Reaper Madness
- Alley Oop kills a man in the street just to watch him die. But he really did deserve it.
- Alley builds the stairway to heaven
- Alley Oop shows perfection and mastery with Blades
- Oba begins construction of an epic … something
- Terrible Boom Boom Nightmare Day
- Wolves and Bears living together. Chaos in the streets!
- Best Mine Cart Ride Ever!
- Stinging Tree Hollow – Established Friday, October 13, 493
- Adventures in Galvanism
Crikey McGillicutty, how can these pirates be such philistines? Their reckless mixing of red and white wine varietals borders on sacrilege and upsets my sensibilities. Not to mention their swilling of 25 year old whiskey like it was gut rot from Kingsport is shocking. I have also discovered they have no palette or appreciation for fine cheese. What sort of barbarian melts aged cheese and pours it atop beef? And over my good candelabras no less! Savages!
However, they have shown some culinary sense and are taken with the savory breads and delicate pastries that Alley has produced in her bakery. Who knew that pirates would have such a penchant for twisted bread rolls?
But, their gold coins shine as good as any other. Despite their social graces, or lack thereof, it has become clear that where there are pirates, there is booty. Where there is booty, there is the opportunity for trade. And the unsophisticated rapscallions have agreed to engage in some brisk trade with a man who doesn’t ask too many question.
Since I have never been accused of such, we have struck a festive trade agreement. For the use of the tavern and some storage facilities I am not liberty to discuss, I will take ownership of some coins from under the table. This practice seems unnecessary to me, as coins should be placed on top of the table so they can be counted and don’t get lost in the cracks of the floorboards. But, the pirates have their own system of business and I won’t let such arcane rituals stand in the way of making a few coins.
Working quickly, Alley has established an import export emporium near the tavern dock so we may expedite our trade under the cover of darkness, which is how pirates prefer to operate. They are quick and nimble under the cloak of night. They are far less daunting by candlelight I must admit, so this is a good practice.
To commence our business dealings, we have taken possession of several fine casks of ale, plenty of nondescript burlap sacks full of goodies, and many unmarked crates which shall be stored in an undisclosed location for an undisclosed amount of time. Apparently I will get “the signal” when they are ready to reclaim their goods.
I ponder the feasibility of these lax attitudes. But, they have been engaged in such endeavors for longer than I, so I shall continue with my mantra, and ask no questions.
Worthy of note, the pirates have commissioned a robust shipment of Alley’s delectable baked goods for their return voyage. Before long we might even engage the lads in high tea.
Well done my good man. You stand guard and make sure none abscond with any of these unknown goods from an unknown origin.
And yes, I do agree, using the longboat to navigate through town is a fine idea. I fully realize Iris was not made for these waters.
More brilliant musings about my adventures in New Britannia
- An altruist monk says what?
- Stinging Tree Hollow – Established Friday, October 13, 493
- The Dirty Scoundrel
- House Tour with Lord British, Home Décor with Alley, Home Invasion with Blake
- Mysterious Rug Cartel in Owl’s Head
- A field of bananas and wheat? Perfection!
- The Legend of The Pickled Spinster Inn – Part I
- I believe I have a mandrake problem
- All that glitters is not seaworthy
- Alley Oop opens The Spiral Hedge Restaurant in HighIron
I regrettably admit my first forays into the pirate life have encountered a few unforeseen entanglements. Therefore, while I undertake the needed repairs to my fine sailing craft, I have devised another ingenious scheme to collect pirate loot. And from pirates no less.
I may not be gifted with nautical prowess, although my skills at walking the plank are now the stuff of legend. I do however possess an affinity for brewing fine ales and whiskeys without lumps. And what do pirates savor more than whiskey? That’s right, nothing! They are drawn to it like a moth to flame. Therefore I have set to the task of making numerous batches of premium ales and aged whiskeys to sell to my pirate confederates. This shall be garnished with savory meats and cheeses. All to be served in a very tasteful, decorative and upscale public house.
I have even imported the rare, and slightly dangerous flesh flayer plants. Not only are they a hypnotic delight to watch, they make up a key ingredient in my renowned Obsidian Elemental Guano Stout with Flesh Flayer Bitters. It is a mostly secret ale recipe I have been perfecting for years. Soon it will have just the right amount of bite without being mortally poisonous.
To keep away the unsophisticated commoners and general dragoons, and to let the pirate fellows know we are open and ready to cater to their needs, I have placed banners with their insignia, welcoming my pirate brethren. I am even offering ship repair services. Well, not me specifically, I am still learning the trade, and need time to recover from the hammer and chisel mishap.
But, I have made available my construction machinery for those heavy tasks. I have even provided an option to take a fabulous gondola ride around the Hollow.
We all know that pirates love gondola rides. A soothing and meditative cruise while enjoying a fine whiskey is an offer too good to pass up.
The pirates will flock to our shores. They will feast on delectables and enjoy the aromatic ales I have hand-crafted. It will be a glorious endeavor!
Behold, the aptly named Dirty Scoundrel! A fine pirate dining establishment!
I regrettably admit my first forays into the pirate life have encountered a few unforeseen entanglements. Therefore, while I undertake the needed repairs to my fine sailing craft, I have devised another ingenious scheme to collect pirate loot. And from pirates no less.
I may not be gifted with nautical prowess, although my skills at walking the plank are now the stuff of legend. I do however possess an affinity for brewing fine ales and whiskeys without lumps. And what do pirates savor more than whiskey? That’s right, nothing! They are drawn to it like a moth to flame. Therefore I have set to the task of making numerous batches of premium ales and aged whiskeys to sell to my pirate confederates. This shall be garnished with savory meats and cheeses. All to be served in a very tasteful, decorative and upscale public house.
I have even imported the rare, and slightly dangerous flesh flayer plants. Not only are they a hypnotic delight to watch, they make up a key ingredient in my renowned Obsidian Elemental Guano Stout with Flesh Flayer Bitters. It is a mostly secret ale recipe I have been perfecting for years. Soon it will have just the right amount of bite without being mortally poisonous.
To keep away the unsophisticated commoners and general dragoons, and to let the pirate fellows know we are open and ready to cater to their needs, I have placed banners with their insignia, welcoming my pirate brethren. I am even offering ship repair services. Well, not me specifically, I am still learning the trade, and need time to recover from the hammer and chisel mishap.
But, I have made available my construction machinery for those heavy tasks. I have even provided an option to take a fabulous gondola ride around the Hollow.
We all know that pirates love gondola rides. A soothing and meditative cruise while enjoying a fine whiskey is an offer too good to pass up.
The pirates will flock to our shores. They will feast on delectables and enjoy the aromatic ales I have hand-crafted. It will be a glorious endeavor!
Behold, the aptly named Dirty Scoundrel! A fine pirate dining establishment!
There we have it! The pirate insignia is at full mast!
And the construction crane is at the ready should any mishaps come to pass.
It also makes for some fine entertainment through agility and feats of strength.
My flesh flayer lovelies. Fun to look at, excellent flavor, and they protect the barrels.
That will be a fine batch! It has all the hallmarks of being great. Excellent aroma, quality ingredients. No lumps. I’m getting good at this.
Jugs of whiskey
Bottle of acquired Eleven wine
Some delicious cheese from the Clink
And a bit of smoked seafood for the discerning palette
This is going to go well
More brilliant musings about my adventures in New Britannia
- The Stinging Tree Hollow Import Export Company
- Making Whiskey without the lumps!
- All that glitters is not seaworthy
- A field of bananas and wheat? Perfection!
- It’s the pirate’s life for me!
- Venturing into the Verdantis Shardfall, the land of the Flesh Flayer and Obsidian Golem
- Show me your booty!!
- Oba begins construction of an epic … something
- With my ambitions of being a lighthouse keeper dashed and burned to ruination
- Helpful pointers in the art and majesty of ranged combat
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