Dev Chat

For this Dev Hangout we get a 2 hour presentation of what it’s like to create levels for the actual game. Chris went through several of the tools they use in-house to build the towns, dungeons and other player areas of the map that we walk through. It was an incredibly interesting behind the scenes look at game design elements. Chris literally starts at the beginning to create a terrain map, then jumps over into Unity where he adds texture, refines the size of the plateaus, adds some trees and in one fell swoop changes all the grass elements over to lava. We also get insight into how the team approaches making levels such as how to enter, exit, what you can walk on, what’s off limits and where the boundaries are.

As a bonus, this level will actually be something we can see in the game during the R6 test. Chris will do some cleanup, refine the elements and when all is said and done we will be able to use some super secret special command set that will unlock that level and we can enter his lovely area of death. It’s full of lava remember. Nothing says fun like scorched earth.

But anyway, if you want a look at what goes into the game, this is quite enlightening. It’s far longer than most chats with lots to take in and world building as you watch. Check it out and get ready for R6 which comes to us tomorrow.

On-the-Fly Level Creation and Map Design with Chris Spears

More brilliant musings about my adventures in New Britannia

Please join us on a special Monday Hangout of the Avatar where Richard “Lord British” Garriott explores  his inner bard by discussing his vision of Music Composition for Shroud of the Avatar. The broadcast will be from 3 to 3:30 pm CST on Monday, August 5th and as always, I’ll have the link for you 15 minutes prior to broadcast.

Hangout of the Avatar ~ 8.5.13

More brilliant musings about my adventures in New Britannia

Upcoming developer chats as announced by FireLotus in the Forums:

Have you missed seeing us during our Dev Hangouts? Well, this week, we are bringing the Hangouts to YOU! Instead of hosting our own, this Saturday, our Devs will be making guest appearances on two different community Hangouts.

You can catch Starr Long, SotA Executive Producer, on Markee Dragon’s “Shroud of the Avatar Roundtable” ( at 5pm EST (4pm CST).

And then at 8pm EST (7 pm CST), SotA artist Geoff Mellon and Scott “Lum the Mad” Jennings will be making guest appearances on this week’s Dragonsmeet. Links will be posted at fifteen minutes prior to the broadcast.

More brilliant musings about my adventures in New Britannia

We had the Dev Chat yesterday with Richard, Chris and the rest of the gang, but today we have the Pen of the Avatar with Stephen Daniele. Yesterday he showed off a couple of new creatures for the game and necessarily combative creatures. These may just be other inhabitants of the land. Will we see more of this in today’s episode? It’ll be fun to tune in and find out.

More brilliant musings about my adventures in New Britannia


Richard and the rest of the gang gave another demo of the working model of the actual Shroud of the Avatar game. In many ways this was the same demo (albeit much choppier output) as we saw for the Rooster Teeth demo. Chris took a trip around the world, chopped down a tree, went to the crafting table to make some chairs, wandered around his house, talked with the bartender to show off the conversation system and went down into the dungeon to meet his fate with the Lich.

Richard also introduced Starr Long, the newest member of the team.

Along with the game the team also showed a couple internal pieces of the game which included how the recipes for crafting are added into the system and how the conversation system work.

For the recipes, they are able to add an infinite variety by linking together the item, the quantity and the result. In the demo it looks like a small flowchart which is very neat. They can pretty much add anything to the system.

The conversation system is also extremely flexible and expandable. For example, they took multiple ways to say hello and let the system recognize that. From there they can program multiple responses and ways of input. This will make it easy to expand and let multiple characters understand the same greetings.

There were a couple of questions such as the depletion of resources within the game. If you are both in the same shard, then yes, players can deplete the resources, but they will respawn. If you aren’t in the same shard it won’t have an effect.

Levels will be very flat. It’s more of a basis for how many skill points are available. Again, Richard doesn’t want to be the focus of metrics.

Chris also showed off the “dungeon editor” and how maps are put together.

Stephen showed off some new creatures that might make their way into the game.

Overall, pretty fun stuff. If you saw RTX, this is somewhat similar, but it’s always fun to see the game in action!

Hangout of the Avatar on SotA

More brilliant musings about my adventures in New Britannia

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