The Complete Ultima Collection is one sale one more time and it’s an bottom basement price. For $7.14 you can pick up Ultima 1-9 as well as Ultima Underworld 1+2. That’s $1.19 a piece. If Shroud of the Avatar has got you itching to jump back into the world of Ultima now is the time. Pick up the entire collection now.

Since I’ve gotten a taste of the conversation system and quests from SotA, I have a want to get back into Ultima 4 and give that another try after all these years. I really miss that game. Smile


Ultima Complete Saga 80% OFF

More brilliant musings about my adventures in New Britannia


Richard and the rest of the gang gave another demo of the working model of the actual Shroud of the Avatar game. In many ways this was the same demo (albeit much choppier output) as we saw for the Rooster Teeth demo. Chris took a trip around the world, chopped down a tree, went to the crafting table to make some chairs, wandered around his house, talked with the bartender to show off the conversation system and went down into the dungeon to meet his fate with the Lich.

Richard also introduced Starr Long, the newest member of the team.

Along with the game the team also showed a couple internal pieces of the game which included how the recipes for crafting are added into the system and how the conversation system work.

For the recipes, they are able to add an infinite variety by linking together the item, the quantity and the result. In the demo it looks like a small flowchart which is very neat. They can pretty much add anything to the system.

The conversation system is also extremely flexible and expandable. For example, they took multiple ways to say hello and let the system recognize that. From there they can program multiple responses and ways of input. This will make it easy to expand and let multiple characters understand the same greetings.

There were a couple of questions such as the depletion of resources within the game. If you are both in the same shard, then yes, players can deplete the resources, but they will respawn. If you aren’t in the same shard it won’t have an effect.

Levels will be very flat. It’s more of a basis for how many skill points are available. Again, Richard doesn’t want to be the focus of metrics.

Chris also showed off the “dungeon editor” and how maps are put together.

Stephen showed off some new creatures that might make their way into the game.

Overall, pretty fun stuff. If you saw RTX, this is somewhat similar, but it’s always fun to see the game in action!

Hangout of the Avatar on SotA

More brilliant musings about my adventures in New Britannia

We finally got to see the first stages of Shroud of the Avatar as a working model. And there was a lot to take in. My first impression is that it looked very good and gives a good sense of what the game will evolve into. Let’s keep in mind this is only 3 months worth of work and is merely a prototype. Many things will change. A lot will be added. However, if you take a step back, almost all of the game elements are there. The basics of combat are in place. The conversation system is in place. Players can walk, look around and interact with buildings and objects. The basics of crafting are usable. The two maps are in place – there is the outside/overview map and there is the “over the shoulder” view.

The bits and pieces are there, it all just has to be hooked up and refined. That said, I’m excited over the look and feel of the game and think this was a really neat demo. If you want to skip ahead, click the video below to see the demo in action. It’s about 18 minutes of Chris playing and Richard showing off the game elements. There was more to the presentation, but seeing the game is what most people wanted.

Some of the things Chris showed off:

– Crafting – He went out into the woods, gathered some lumber, made a chair and placed it in his Knight’s House. We get to see the plot of land as well as the layout of a home.

– We saw the inside of the Knight’s House which had three levels, many pieces of furniture and even some art pieces by The Hairy Man

– In the distance were other homes including the Sorcerer’s House and Druid’s House

– We got to see the inside of FireLotus’ Tavern

– Chris showed off the conversation system with the bartender in the Tavern, which was very cool. It’s natural language and responds to certain keywords in the text. Keep in mind, no blinking icons, no help about what you need to say, no quest log, no arrows or exclamation points. You have to figure it out. I think this was pretty sweet and really think this will enhance the game. This will truly be interactive.

– We saw a tiny bit of the combat system as Chris battled a spider while gathering wood and as he attacked both skeletons and the Lich in the cave system he had to venture into. This was based on information from the bartender, but it wasn’t listed as a “quest”. As a player you have to take the initiative to seek out the Lich.

– We saw the Lich scene that Stephen actually modeled and built for us during one of the Pen of the Avatar episodes. The bone chair was showcased that you can drag off to your home

All in all, it was very exciting. Some really neat features and it was pretty exciting to see the artwork Stephen has been working on appear in the game. Keep in mind this is somewhat basic, but as Chris stated, they’ve been working on this “in earnest” for 3 months. Like I said, all the basics are there. From here on out it’s setting the flags, adding the right objects and linking the story elements. Richard also stated he planned Shroud as a 10 year project. That is pretty sweet!

You can see a video of just the demo in the video below or at

More brilliant musings about my adventures in New Britannia

If you don’t have the complete Ultima series yet, you have another opportunity to grab it for an incredibly cheap price. You can get the entire Ultima collection, which includes Ultima 1-9 and the Ultima Underworld series for 75% off. That’s all 11 games for a mere $8.96. I don’t think you can argue this genre changing series for less than $10. This includes the incredible Ultima 3 and 4, as well as the Ultima 7 and even Ultima 7. I haven’t played several games in this series and thought it was a great deal when it was $14. This is even less!

See how the whole series started and unlock the mysteries of the Virtues, discover the Shrines, meet Iolo, Dupree and Shimano and see how it all begin and be reminded of how it all ended. Shroud of the Avatar may not be the sequel to this series, but it certainly has it’s roots in this series.

Complete Ultima Series at

More brilliant musings about my adventures in New Britannia

There is a lot of renewed interest in Ultima these days. We’ve seen a couple of recreations of the classic games and now we have a brand new version coming to iOS devices, especially the iPad. I’ve been longing for Ultima to make an appearance ever since I bought my first iPad three years ago. It seemed the perfect platform, but alas, neither Electronic Arts nor Lord British was able to make it happen. Until now.

The long wait is nearly over as Ultima Forever – Quest for the Avatar has been spotted in the Canadian App Store and hopefully that means a worldwide release is imminent.

Normally I shy away from “free” games especially from studios like EA and Gameloft. Their Freemium games come riddled with bugs, are light on content and heavy on asking for handouts in the form of real money to progress through the game. I’d rather buy the game and put an end to all this micro transaction business.

But this is Ultima and I’m willing to take a risk. There is an in-app purchase of keys for $1.99, but I don’t know how frequently you will need to go back to the well to replenish those. Buying two sets of those still makes this a $4 game, which sounds great to me.

The screenshots look very good and with a download size of nearly 1GB, it appears they put some time and effort into the visuals.

I can’t wait to get my hands on this release, just to try it out. I really hope EA has balanced the game play without getting manically greedy. Again, I’m more than willing to pay for the game instead of getting it for free and buying these keys.

Canada has their copy, the rest of us will just have to wait and see when we can get ours.

From Ultimate Forever – Quest for the Avatar

Set twenty-one years after the events of Ultima IV, the world of Britannia is slowly being engulfed by the Black Weep. It is a faceless plague that consumes the spiritual, instills fear in the valorous and corrupts the honorable. Lady British has called forth for heroes like you to help save the world before it is consumed by the endless dark. It’s up to you and your fellow players to help save the land. Delve into this expansive saga as you search for a cure to the Black Weep, and meet many of Britannia’s inhabitants along the way. Choices are a big part of the experience in Ultima Forever: Quest for the Avatar, and decisions should be made wisely as they may have a later impact.

The faceless plague of The Black Weep is creeping across the world and corrupting its inhabitants. Britannia needs heroes like you to find a cure and stop the spread of the endless dark. Will you heed the call?
Form parties with up to 3 other heroes and venture into challenging dungeons. Slay your enemies and stop The Black Weep in fast-paced co-op action combat.
Delve into an epic saga as you fight terrible foes, meet the people of Britannia, and travel across a vast open world. Immerse yourself in hundreds of hours of heroic quests and dungeon exploration.
Great danger is not without its benefits. Discover rare items and treasures to enhance your equipment and abilities. Seek out epic gear to build the perfect hero.
As you quest, you’ll have to make tough decisions, so choose wisely – there could be consequences.
Ready to become the Avatar of Renown? Experience the definitive RPG now!
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Ultima Forever: Quest for the Avatar

More brilliant musings about my adventures in New Britannia

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