Crikey McGillicutty, how can these pirates be such philistines? Their reckless mixing of red and white wine varietals borders on sacrilege and upsets my sensibilities. Not to mention their swilling of 25 year old whiskey like it was gut rot from Kingsport is shocking. I have also discovered they have no palette or appreciation for fine cheese. What sort of barbarian melts aged cheese and pours it atop beef? And over my good candelabras no less! Savages!
However, they have shown some culinary sense and are taken with the savory breads and delicate pastries that Alley has produced in her bakery. Who knew that pirates would have such a penchant for twisted bread rolls?
But, their gold coins shine as good as any other. Despite their social graces, or lack thereof, it has become clear that where there are pirates, there is booty. Where there is booty, there is the opportunity for trade. And the unsophisticated rapscallions have agreed to engage in some brisk trade with a man who doesn’t ask too many question.
Since I have never been accused of such, we have struck a festive trade agreement. For the use of the tavern and some storage facilities I am not liberty to discuss, I will take ownership of some coins from under the table. This practice seems unnecessary to me, as coins should be placed on top of the table so they can be counted and don’t get lost in the cracks of the floorboards. But, the pirates have their own system of business and I won’t let such arcane rituals stand in the way of making a few coins.
Working quickly, Alley has established an import export emporium near the tavern dock so we may expedite our trade under the cover of darkness, which is how pirates prefer to operate. They are quick and nimble under the cloak of night. They are far less daunting by candlelight I must admit, so this is a good practice.
To commence our business dealings, we have taken possession of several fine casks of ale, plenty of nondescript burlap sacks full of goodies, and many unmarked crates which shall be stored in an undisclosed location for an undisclosed amount of time. Apparently I will get “the signal” when they are ready to reclaim their goods.
I ponder the feasibility of these lax attitudes. But, they have been engaged in such endeavors for longer than I, so I shall continue with my mantra, and ask no questions.
Worthy of note, the pirates have commissioned a robust shipment of Alley’s delectable baked goods for their return voyage. Before long we might even engage the lads in high tea.
Well done my good man. You stand guard and make sure none abscond with any of these unknown goods from an unknown origin.
And yes, I do agree, using the longboat to navigate through town is a fine idea. I fully realize Iris was not made for these waters.
More brilliant musings about my adventures in New Britannia
- An altruist monk says what?
- Stinging Tree Hollow – Established Friday, October 13, 493
- The Dirty Scoundrel
- House Tour with Lord British, Home Décor with Alley, Home Invasion with Blake
- Mysterious Rug Cartel in Owl’s Head
- A field of bananas and wheat? Perfection!
- The Legend of The Pickled Spinster Inn – Part I
- I believe I have a mandrake problem
- All that glitters is not seaworthy
- Alley Oop opens The Spiral Hedge Restaurant in HighIron
It’s been an all Shroud of the Avatar weekend and I put in quite a bit of time in New Britannia. It took quite some time to get the game updated, but that was to be expected I guess. I’m sure I wasn’t the only one trying to download and update to the latest version.
But enough of that, how did it go?
Well, there was a lot to take in for this new game. There are several new areas and quite a bit to explore. Now that everything is said and done I have quite a few thoughts on the new game.
First, it really does look good. There is a lot of detail in the buildings and objects. The markets look good, the homes are fun to look at an explore – even if they are empty, the conversation is fun to play with – even though answers don’t always match up with what you type and the merchants are a nice added feature – even though it’s a pain in the ass to find them sometimes. Moving from town to town was kind of interesting. It was almost like a board game as you exit the town and move to a board where you click the direction you want to go and a token follows the path of your selection. That actually seems kind of cool and I wonder if it will make it into the final version.
Overall, it was fun to see and things are coming along nicely. I can’t wait to see what else they have in store for us. While I admit it was fun to look around, there wasn’t exactly that much to see.
I found navigating to be a little difficult. I really don’t like the tilting camera idea and the constant need to hold W to get anywhere. I find it pretty tedious after just a few minutes. I’m used to navigating in the old Diablo style where you click an area and your character goes there. You click again and he keeps walking. When you get to a door you click it and it opens. Running everywhere and then tilting the camera all over the place is sort of maddening. It’s actually one of the main reasons I didn’t like and ultimately didn’t play Dungeon Siege. It was a chore to navigate and I don’t like that. I guess I’ll have to get used to it for SotA since that is the way it’s designed.
Another issue like I mentioned, there simply wasn’t anything to do. It really was just wandering around in circles for hours on end. I occasionally saw people jump in the game, but they would disappear just as quickly. There was actually a pretty fun moment when Lord British and FireLotus showed up in the game on Saturday night, but the conversation went kind of off the rails and I lost or got kicked out of the conversation. I never did hook back up with them again.
At one point I made it into some tunnels and saw the combat engine in action. I was neither impressed or amused. To be honest, it sucked. I’m not sure how it’s supposed to work or even if it’s hooked up yet, but every time I came across something I would end up face down in the dirt. I found some skeletons and we then went through the motions of swinging at each other. The whole process felt very slow and awkward. Since I couldn’t find any weapons I just went around trying to punch things in the head. It didn’t work out so well for me in the long run.
I did manage to find some merchants late Saturday night and went back to seek revenge against those damn skeletons, but it didn’t seem to make a different.Equipping a weapon was pretty clumsy and the end result was the same, I was dead on the floor. It was pretty frustrating and I ultimately abandoned my high hopes of completing a quest and kicking the boney ass of some monster.
I didn’t really do anything with crafting simply because I didn’t know how. I didn’t take the time to read any of the recipes so I didn’t know what materials I would need or where to get them. Perhaps I will concentrate on that the next time around.
I did walk around a few houses and had a look at the one I will eventually get. There is a lot of excitement about housing, but it’s not something I’m all that interested in. Maybe that will change once the game is up and running, but for right now decorating a house (even though I will have plenty of items available) isn’t tickling my fancy just yet.
Another thing that had me puzzled was how to dress my character. When I did see other players some of them had tunics and helmets and weapons and boots and all sorts of fancy garb. I was dressed in the default peasant clothes and couldn’t figure out how to upgrade my wardrobe. My pledge level should give me a tunic and lots of other stuff, but where it is the devil only knows. I suppose I’ll have to look into that a little deeper the next go round.
I’m still looking forward to the game, but I guess I didn’t get in there at the right moments. I was sort of on my own without anything to do. I should have spent more time talking to characters like the old days. But oh well, there is always next time. I’ll have to do a better job of getting prepared and maybe check out the forums and some other sites before I jump in the game so I have a better idea of what to do. Maybe I’m too used to the “hand holding” that Lord British has been talking about and that’s why I got a little frustrated.
The game is looking pretty sharp with more and more content added all the time. The future looks bright, I just have to get my Adventurer Mojo working! 🙂
So how did you like the Release 4? What are your thoughts on what it looks like and how it plays? And if you have any tips on what I did wrong and how to get some armor or weapons, by all means, throw me a line!
By the way, here are a few screenshots of a couple neat things I saw while adventuring around.
I managed to wander into some tunnels and talked to a few cave dwellers
The usual image of me flat on the floor with my face in the stones. Combat sucked for me.
Found some interesting statues while I was wandering around. What this doesn’t show is that I was soon mauled by a bear while my back was turned. Stupid wildlife.
I have no idea what this is in the sky and whether or not I should be afraid of it. I know Astronomy plays a part in SotA, but what the devil is this thing? Did anyone else see this in the game? To be honest, I don’t even know what part of the map I was in when this was overhead. All I can say is that it was at night and this looked like the Death Star exploding.
More brilliant musings about my adventures in New Britannia
- Thoughts and Impressions of Shroud of the Avatar Release 5
- PvP, PKing and PvE
- Some parting shots for Release 6
- Shroud of the Avatar Release 5 Coming Thursday April 24th
- A week with Shroud of the Avatar
- Shroud of the Avatar Release 10 has finally leveled out
- Some final thoughts on Shroud of the Avatar Release 10
- A Conversation about Conversation – Dev Hangout 6-14-2013
- Player Islands for Shroud of the Avatar
- Completing the Grand Tour in Shroud of the Avatar Release 13